Automation Engine
An open source template for creating 3D automation games in Unity. It features a grid-based construction system, a directed acyclic graph of belts, intersecting belt paths and more.
Hi, I'm Daniel! I enjoy game design, programming and technical art.
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An open source template for creating 3D automation games in Unity. It features a grid-based construction system, a directed acyclic graph of belts, intersecting belt paths and more.
A minimalist strategy puzzle game developed in Unity and available on Steam. Players build paths through a network of conveyor belts to get each delivery to the right destination, unlocking and upgrading abilities as the network grows more complex.
A management sim and narrative adventure where the player supervises a crew of criminals and con artists as they pick and complete jobs. Made in a week for a game jam.
A prototype for an isometric action-adventure game inspired by Tunic and Death's Door, with a focus on stealth. It features multi-bone raycasting for player detection, abilities such as teleportation, and a custom shader that dissolves geometry between the player and the camera.
A technical demo for a colony sim where the goal is to restore a coral reef. It features a grid-based construction system, boids that simulate fish shoals, and a custom water shader built from multiple Gerstner waves.